This is a short SOL: enchant review after installing and playing Netmarble’s new mobile MMORPG on launch day. My first impression was familiar: it immediately reminded me of Kakao Games’ Odin: Valhalla Rising. However, compared with that reference point, the graphics and combat impact felt weaker than I expected.
Summary
- Played on: launch day, early-game experience
- First impression: familiar mobile MMORPG structure
- Main comparison: Odin naturally came to mind
- Weak points: visual density, combat impact, early immersion
- Coupon/event note: pre-registration rewards and payment discount events are listed on the official forum
Table of Contents
First-day impression
There is always some expectation when installing a newly launched game, especially when the Netmarble name is attached. SOL: enchant was easy to enter, and the early quest flow, character growth, auto-movement, and combat loop were familiar to anyone who has played a mobile MMORPG before.
That familiarity also made the game feel less fresh. Instead of feeling like a completely new world, it felt more like starting another game built around a structure I had already seen several times.
Why it reminded me of Odin
The game that came to mind first was Odin: Valhalla Rising. I am not saying the world or every system is identical, but the field movement, quest progression, combat presentation, and overall growth route created a similar impression.
My first reaction was: “This feels like a mobile MMORPG that studied Odin.”
The problem is that once a game feels similar, the comparison becomes stricter. Odin made a strong impression with scale, atmosphere, and visual presentation. SOL: enchant gives a similar genre feel, but it did not show an equally strong advantage in the early hours.
The graphics felt underwhelming
The first thing that disappointed me was the graphics. Visual quality is not everything in an MMORPG, but on launch day it strongly affects whether I want to keep playing.
SOL: enchant is not ugly. The characters, field, and UI are all in place. But compared with recent mobile MMORPG expectations, the screen felt more ordinary than impressive. When compared with Odin, the sense of scale, character presence, and field atmosphere felt a step weaker.
The combat impact was not strong enough
The second weak point was combat feel. Even in an auto-combat-heavy mobile MMORPG, skill impact, hit reactions, sound, and effects are important.
In the early sections of SOL: enchant, attacks were readable, but the “hit feel” was not very satisfying. I would have liked heavier skill animations, stronger monster reactions, or more convincing effects. For a game that expects repeated daily grinding, combat needs to feel enjoyable enough to repeat. On day one, it did not quite reach that point for me.
Coupon and discount event notes
Some players may search for SOL: enchant coupons or launch benefits, so I am adding a reference note based on Netmarble’s official forum event notice. This is not a list of unofficial coupon codes; it is a summary of event notice titles that users can check from the official source.
- [Event] Pre-registration Reward Notice
- [Event] Google Play Games 90% Payment Discount Event
- [Event] Toss Pay Partnership Discount Event
- [Event] SKT / LG U+ Carrier Partnership Discount Event
- [Event] KT Carrier Discount and KT Roulette Event
Rewards and discounts can change by period, payment method, account condition, or carrier, so check the official forum before participating.
Will I keep playing?
Honestly, I do not think I will keep playing for long based on the current impression. Launch-day conditions can change, and future updates may improve the experience. But in the early hours, SOL: enchant did not give me a clear reason to keep opening the game.
Being similar to Odin can be a strength for players who want a familiar MMORPG, but it also means the game needs to show what it does better. For me, SOL: enchant felt similar, yet one step behind in graphics and combat impact.
Conclusion
To sum up this SOL: enchant first-day review, mobile MMORPG fans may still want to install it and check it for themselves. However, if you have already played large-scale games like Odin, SOL: enchant may struggle to make a strong first impression.
For me, the visuals and combat feel were weaker than expected. I was curious enough to try it, but not convinced enough to keep playing.